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Abstract Walkthrough Tutorial | |
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1. First you have to have renders, you can make these in any 3d program, such as 3d Studio Max, Cinema 4d, and Bryce. The tutorial starts after the renders are made, but to learn the 3d techniques, go to Tutorial Guide So we start with some 3d on a black canvas and a Color Balance layer giving the 3d color.

2. I then make the background a gradient by double clicking on the background and changing the Gradient Overlay. This can be good for having a more realistic atmosphere.

3. I added a zooming effect in the background by taking another one of my images and doing a Radial Blur (Filters > Blur > Radial Blur (zoom))

4. Now I start adding non detailed brushing just for the background and lighting effects. I used the airbrush tool along with a rough edged smudge tool and a very low opacity erasor on grunge to add texture. You can find an awesome tutorial on how to make these type of effects: Clouds by Ndey.

5. Just keep brushing it out on top of the render here to add some depth to the image. For some of the brushing, I used previously created cloud scenes to save time since they already look good.

6. More brushing. As you go along, keep checking for any cut off lines you may have and get rid of them, they can ruin the image.

7. As you can see I am brushing alot, and if i were to do this all by hand it would take forever. The trick is to make 2 or 3 different brushing layers and duplacate them. You dont want to have redundant brushing so you can just distort them (Edit > Transform > Distort/Skew/Perspective)

8. Adding highlights to your brushing makes it more attractive. Flat clouds get somewhat boring so I added some more 3d ones here.

9. As you can see I am brushing alot, and if i were to do this all by hand it would take forever. The trick is to make 2 or 3 different brushing layers and duplacate them. You dont want to have redundant brushing so you can just distort them (Edit > Transform > Distort/Skew/Perspective)

10. Even more duplicating of brushing layers and using as highlights.

11. A very important part of doing your image is trying other things. Here I tried a different color, but since i didnt like it too much, i tried another.

12. I like this one a little more but still the green is better. I am changing the color all with one layer of Color Balance.

13. I rotated it 90 degrees. The point of my doing this is not just to see how it looks but to fix things, such as cut off lines and other things I couldnt see from the other perspective. I must have fixed 5 or 6 things.

14. I rotated it back to its previous state and spread out some more brushing. I also erased some cloud to make the 3d stand out more.

15. I put on a layer of curves so to tone down some of the middle brightness and bring out the shadows and highlights. I am pretty much done with the image now.
 Renders by Snake Art
THIS .PSD IS COPYRIGHT TO SNAKEART & TUTORIALMAN, ANY USE OF ITS CONTENTS ARE STRICTLY PROHIBITED.
DOWNLOAD THE PSD (16mb)
Thanks to Shiver7 for hosting it.
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